Projectiles

The main gameplay mechanic in Outcasters involves Projectiles that can curve. They can also be modified with up to 3 gameplay behaviours at a time.

This posed a great challenge for the audio design: how do we intutively communicate necessary gameplay information without creating a huge mess of sound.

The solution involved "complimentary design" where great consideration was made for how sounds will play in context with each other.

Ultimately the path we chose for projectiles puts communication > literal representation to provide good feedback whilst reducing cognitive overload.

Music Systems Design

The music for Outcasters follows the macro & micro flow of the game. Syncing to cues, events and progression in the gameplay allowed us to create a reactive & complimentary soundtrack.

Working with Mike Georgiadas, we created several different music system designs to corrospond to the gameplay style of different game modes.

We developed a linear design, an objective focused design and a reactive design that ebbed-and-flowed with the depth of chaos the player is involved in.